#include <Muele.h>
Collaboration diagram for CMuele:
Public Member Functions | |
void | resetBoard (bool keepNeuralNetwork) |
Sets the board to a new size. | |
void | restartBoard () |
Clears the board for a new game. | |
bool | OnEvent (SEvent event) |
Receives all events from Irrlicht. | |
gui::IGUIWindow * | createWindow (int sizeX, int sizeY, wchar_t *name) |
Creates a centered window. | |
gui::IGUIWindow * | createInformationWindow (int sizeX, int sizeY, wchar_t *name, wchar_t *text) |
Creates a centered window with text and a OK button. | |
int | run (char *argv[]) |
This method is called from the standart main method and starts the program. |
The rendering loop and reaction on user events is done here.